FaceFX 2012 is released!

It's been a big year for facial animation. L.A. Noire brought character realism to the forefront of the industry and raised the bar for video games as a storytelling medium. But Team Bondi's new approach offered no silver bullet for most character animators. The game is built around a new technology that while impressive, is not flexible, scalable, or affordable enough to impact the industry as a whole. Facial animation is regrettably as stubborn of a problem as it ever was.

TSJ Online & Develop press

FaceFX picked up some press in the April issue of Develop magazine and the Training & Simulation Journal.

The April issue of Develop focuses on facial animation, and mentions FaceFX on page 26:
http://issuu.com/develop/docs/dev115_web

Training & Simulation Journal reporter Kristin Quinn covers the importance of facial animation technology in the military simulation space, and how OC3 Entertainment & Darwin Dimensions are addressing the need.
http://www.tsjonline.com/story.php?F=5976040