Video Game Technology Used to Help Children with Autism

Research Triangle Park, NC - February 10th 2009 - Video game technology isn’t just about fun and games for Steve DiPaola, Kyungjae Lee, and Benny Lee at Simon Fraser University in Vancouver. The team has adopted FaceFX®, a facial animation product used in popular video game franchises like Halo®, Rock Band®, American Idol®, and Gears of War® to help children with autism interact socially.

OC3 Entertainment, Inc and Softimage Unveil New FaceFX plug-in for SOFTIMAGE|XSI Software at GDC 2008

Research Triangle Park, NC - Game Developers Conference, San Francisco, Calif. — February 15, 2008 - OC3 Entertainment and Softimage Co., a subsidiary of Avid Technology, Inc., today announced a new FaceFX audio lip-syncing plug-in technology for Softimage product offerings. The FaceFX plug-in software will establish a bidirectional pipeline with SOFTIMAGE|XSI software—enabling next generation game developers and 3D animation artists to create realistic talking characters with more precise facial expressions and lip-synchronization.

FacePro Founded to Provide FaceFX Consulting and Training

Research Triangle Park, NC - February 28, 2007 - OC3 Entertainment, a leading provider of facial animation technology announces the founding of FacePro, an independent animation outsourcing and consulting service dedicated to supporting FaceFX customers. Led by Rod Stafford, a 3D artist with over 15 years of facial animation experience, FacePro provides a full FaceFX character service including models, textures, rigging, and animation.