Using geometry as bones, exporting and loading it in Facefx problem.

Actually in our production we are using geometry as bones + standar Biped.Everything is fine, facefx recognize nodes and poses working correctly but in the preview visor our geometry "bones" are intended too as geometry and facefx render it, wich is unhandy because i can't see well the character.

Any command or way to hide bones, or exporting without rendering params or something?

ty guys.

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Hide the bones in Max before exporting the Ogre files.