Workflow Question: Body Animation = main, Voice Animation = secondary

We're currently trying to add lipsync animations to existing animation in our game. The way I understand the documentation, the idea behind "body animations" is to have a voice animation as "primary" animation and add body animations as secondary animations via events. That's the "other direction" compared to what we need:

We have an existing animation which has all gestures, sometimes walking around and so on in one long take. What we need, then, is to be able to add voice / lipsync as an "event" to this. Usually, we trigger the audio-files in Unity at around frame 5. In other words: The "body animation" is what starts the voice-acting at some point in time while the body animation is already playing.

Is that workflow possible in FaceFX studio?

Also, can we then "bake" the lip-sync animation onto the main animation so that we end up with an FBX file that we can use in Unity just like the original file / animations but with the lipsync animations added? We would prefer that over using the FaceFX Unity integration.

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If you are trying to generate body animations procedurally (which is difficult), then the approach is to use events to trigger full-body gestures.

In your case, you simply want to use the "preview animation" to view the body animation while you tweak the facial animation. Then export a full body FBX file with the combined face & body animation.

http://facefx.com/documentation/2015.2/W231

You bring the preview animation into FaceFX by using the base_file@animation_name.fbx syntax when you drag your base_file.fbx file onto FaceFX. See Brute.fbx as an example.

http://facefx.com/documentation/2015.2/W246

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Ok, so preview animations is the way to go. One issue we're still facing is that our voice-acting usually does not start on Frame 0 and so far, we haven't found a way to have the procedurally generated facial animation and/or voice-file start later during the animation.

In other words, what we'd need is a way to tell FaceFX: "Here is the preview animation, start the voice-acting animation at frame 5 (or 10, or 15)"

Is there a way to do that within FaceFX?