Merging animated morphs back into Maya

Hello

I understand how FaceFX can generate curves/animations for morph targets. But can anyone tell me how to merge these animations back into a Maya file please?

We have a rigged character inside Maya (2013) and all the gestures, locomotion and eye-movement has been animated by an animator. We want to superimpose or merge animated lip-synch data from face FX back into this Maya file.

How can this be done please?

Thanks

Barry