normal map blending in viewport

Hi!

We use normal map blending for our ingame cutscene dialogs which works fine in our engine. Now it would be a great feature to see these blended normal maps in the FaceFX application viewport as well. Is it possible to connect the cg shader (Evolver-FaceFX Material) somehow with the FaceGraph Nodes? Or is there any other workflow to accomplish this?

Thanks!

Yes, what you're looking for are the material parameter nodes. Check out the Slade sample character for an example of how to drive a material parameter.