Importing morph target into studio

Hi

Is the a tutorial on the workflow for importing morph target from 3dsmax into studio?

All you need to do is export your character from 3dsmax and load it in Studio and the morph targets will automatically be added. You need to export a .facefx file from 3dsmax (http://facefx.com/content/introduction-facefx-plugin-3ds-max) and then you need to export the actual mesh using the Ogre exporter (http://facefx.com/content/introduction-ogre-exporter-3ds-max).

You can read more here: http://facefx.com/documentation/2012/W93 and here: http://facefx.com/documentation/2012/W43

Note that this process is going to get a lot simpler in FaceFX 2013.

It is worthwhile noting that for a morph-only rig, you don't even need the FaceFX plugin, only the Ogre exporter. You can create a new actor in FaceFX Studio, then save it in the same folder as your Ogre .MESH file with the same name. That should load up your character and automatically import any morph target nodes for you.

I'm trying to export morph models that have no bones. Will that work? I get a warning saying it does not contain bones, and I can't figure it out.

I'm trying to export morph model to unity3d from facefx. But unity3d is no support .MESH. How can I get the workflow of it?

I did not realize that you are trying to go into Unity. For Unity, you should use bones.

Unity does support morph targets using external scripting solutions, but the FaceFX unity integration won't work with those solutions out of the box. You will have to modify the integration yourself if you want to use morphs.

.MESH files are Ogre files that FaceFX Studio loads up. You should be able to get your character talking in FaceFX, but going into Unity will be more difficult.