OC3 Entertainment - Our products speak for themselves! https://facefx.com/rss.xml en FaceFX Runtime Binaries 2.2.0 https://facefx.com/node/4602 <span class="field field--name-title field--type-string field--label-hidden">FaceFX Runtime Binaries 2.2.0</span> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span>jamie</span></span> <span class="field field--name-created field--type-created field--label-hidden">April 27, 2025 - 10:10am</span> <div class="field field--name-field-eula-s3uri field--type-string-long field--label-hidden field__item">facefx-runtime-2.2.0-pc.zip</div> <div class="field field--name-field-s3-description field--type-string-long field--label-hidden field__item">Version 2.2.0 released 04/27/2025.</div> Sun, 27 Apr 2025 09:10:06 +0000 jamie 4602 at https://facefx.com FaceFX Runtime 3.1 Unleashes Unparalleled Facial Animation on Nintendo Switch 2 https://facefx.com/node/4601 <span class="field field--name-title field--type-string field--label-hidden">FaceFX Runtime 3.1 Unleashes Unparalleled Facial Animation on Nintendo Switch 2</span> <div class="clearfix text-formatted field field--name-body field--type-text-with-summary field--label-hidden field__item"><p><b>April 2, 2025</b> – OC3 Entertainment today announced the upcoming launch of the FaceFX<sup>TM</sup> Runtime version 3.1, introducing support for the highly anticipated Nintendo Switch<sup>TM</sup> 2. This update empowers game developers to harness the power of FaceFX's facial animation technology to create stunningly realistic and expressive characters on the Nintendo Switch 2 platform. "With the launch of FaceFX Runtime v3.1 on Nintendo Switch 2, we're thrilled to provide developers with the tools to push the boundaries of facial animation and deliver truly immersive gaming experiences on Nintendo’s new console," said Jamie Redmond, Co-founder and CTO at OC3 Entertainment. "FaceFX has a proven track record of bringing lifelike characters to gamers worldwide, and we're excited to see how developers will leverage our technology on the Nintendo Switch 2." FaceFX offers a comprehensive suite of features designed to streamline the facial animation process and achieve unparalleled results:</p> <ul> <li><b>Advanced Facial Animation:</b> FaceFX's sophisticated algorithms and animation tools enable developers to create nuanced and emotive facial expressions that capture the full range of human emotions.</li> <li><b>Unmatched Performance:</b> The FaceFX Runtime is optimized for maximum performance, ensuring smooth and responsive facial animation even in the most demanding game environments.</li> <li><b>Memory Efficiency:</b> The FaceFX Runtime’s intelligent memory management system minimizes memory usage, allowing developers to allocate resources to other critical areas of their games.</li> <li><b>Ease of Integration:</b> The FaceFX Runtime seamlessly integrates with popular game engines and development tools, simplifying the facial animation workflow.</li> </ul> <p>FaceFX technology has been instrumental in the development of hundreds of blockbuster games. These titles have collectively shipped over one billion units and generated over $20 billion in revenue, solidifying FaceFX's position as the go-to solution for facial animation in the gaming industry.</p> <p><b>About OC3 Entertainment</b></p> <p>OC3 Entertainment is the creator of FaceFX and a leading provider of cutting-edge facial animation technology for the video game industry. FaceFX empowers developers to create unforgettable characters and immersive gaming experiences.</p> <p> </p> <p>FaceFX is a trademark of OC3 Entertainment, Inc.</p> <p>Nintendo Switch is a trademark of Nintendo.</p> </div> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span>jamie</span></span> <span class="field field--name-created field--type-created field--label-hidden">April 2, 2025 - 3:10pm</span> <section class="field field--name-comment-node-story field--type-comment field--label-hidden comment-wrapper"> </section> Wed, 02 Apr 2025 14:10:54 +0000 jamie 4601 at https://facefx.com https://facefx.com/node/4601#comments FaceFX UE5 Plugin Binary 5.4.0 https://facefx.com/node/4599 <span class="field field--name-title field--type-string field--label-hidden">FaceFX UE5 Plugin Binary 5.4.0</span> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span>jamie</span></span> <span class="field field--name-created field--type-created field--label-hidden">May 6, 2024 - 3:17pm</span> <div class="field field--name-field-eula-s3uri field--type-string-long field--label-hidden field__item">FaceFX-UE5-plugin-binary.5.4.0.zip</div> <div class="field field--name-field-s3-description field--type-string-long field--label-hidden field__item">Windows/macOS (universal) binaries for the FaceFX plugin for UE_5.4.0 built with FaceFX Runtime version 2.1. Released 05/06/2024.</div> Mon, 06 May 2024 14:17:08 +0000 jamie 4599 at https://facefx.com FaceFX 2022 and FaceFX Runtime 2.1 released! https://facefx.com/node/4586 <span class="field field--name-title field--type-string field--label-hidden">FaceFX 2022 and FaceFX Runtime 2.1 released!</span> <div class="clearfix text-formatted field field--name-body field--type-text-with-summary field--label-hidden field__item"><p><strong>November 29, 2022</strong> - OC3 Entertainment Announces Major Update to FaceFX Technology</p> <p>OC3 Entertainment is excited to release a major new version of FaceFX which delivers incredible performance improvements, support, fixes, and more. FaceFX 2022.1 and the FaceFX Runtime 2.1, along with Unreal Engine 4 and Unreal Engine 5 plugins, will be available starting November 29, 2022. Our focus is to continue to deliver the most sophisticated facial animation toolset on the market. These new features will increase functionality and bring our clients the most streamlined user experience possible. </p> <p><strong>What is FaceFX?</strong> FaceFX is an automated facial animation tool for games, film, and applications. Using only an audio clip, FaceFX uses proprietary technology to convert audio into lifelike facial animation with hundreds of ways to customize and fine-tune any 3D character output. </p> <p><strong>What’s new in FaceFX 2022.1?</strong> FaceFX has improved the entire content pipeline, from single and batch audio file analysis all the way through the final export and data compilation stages. Our team has been listening to customer feedback and has been working diligently to create an optimized experience and increase functionality across the board. These enhancements substantially decrease facial animation processing times for large projects that need hundreds or many thousands of facial animations. These new changes will convert hours into minutes for PCs with multi-core processors. With the new FaceFX Commander application and multithreaded FaceFX Runtime data compiler, users can now take full advantage of the hardware given to FaceFX. This major update delivers massive performance improvements over prior versions. Additionally, the Unreal Engine 4 FaceFX plugin has been updated and we are also proud to announce the availability of the Unreal Engine 5 FaceFX plugin.</p> <p>"We are very pleased to release this major update to our entire suite of software. It was a significant undertaking to overhaul the software's internals and deliver a suite of products that will streamline our customers' workflows. Our customers that have many thousands of lines of dialogue will see a huge and immediate benefit and we are very excited to get it into their hands." -Jamie Redmond, CTO for FaceFX.</p> <p>Learn more about FaceFX products at <a href="https://facefx.com">https://facefx.com</a>.<br /> Contact <a href="mailto:sales@oc3ent.com">sales@oc3ent.com</a> for more information on pricing and services.</p> <p><strong>New FaceFX Studio 2022.1 Features</strong></p> <li>Massive performance improvements to batch analysis and .fbx export (FaceFX Unlimited Only)</li> <li>New Commander tool that can utilize all CPU cores during batch audio analysis and batch .fbx export (FaceFX Unlimited Only)</li> <li>Added support for Visual Studio 2022</li> <li>Added support for 3ds Max and Maya 2022 and 2023</li> <li>Performance improvements to audio loading and animation baking</li> <li>Numerous minor improvements and bug fixes</li> <p><strong>New FaceFX Runtime 2.1 Features</strong></p> <li>Compiler is now multithreaded, delivering massive performance improvements during asset compilation</li> <li>Compiler can now utilize all CPU cores during asset compilation</li> <li>Added support for Visual Studio 2022</li> <li>Added support for the latest console SDKs</li> <li>Performance improvements to animation compilation</li> <li>Numerous improvements and bug fixes</li> <p><strong>About OC3 Entertainment:</strong> A leader in audio-based facial animation technology and the creator of FaceFX continues to provide high quality solutions for streamlining the process of creating facial animation. With games becoming more realistic every year, OC3 is the original pioneer of facial animation automation and continues to provide cutting edge solutions for its customers. OC3 Entertainment has over 20 years dedicated to providing this technology and powering the next generation of 3D applications and games. Their technology is used in over 1000 game title SKU’s and applications worldwide. Visit <a href="https://facefx.com">https://facefx.com</a> for more information.</p> </div> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span>jamie</span></span> <span class="field field--name-created field--type-created field--label-hidden">November 30, 2022 - 12:27pm</span> <section class="field field--name-comment-node-story field--type-comment field--label-hidden comment-wrapper"> </section> Wed, 30 Nov 2022 12:27:46 +0000 jamie 4586 at https://facefx.com https://facefx.com/node/4586#comments FaceFX UE4 Plugin Binary 4.27.2 https://facefx.com/node/4584 <span class="field field--name-title field--type-string field--label-hidden">FaceFX UE4 Plugin Binary 4.27.2</span> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span>jamie</span></span> <span class="field field--name-created field--type-created field--label-hidden">November 30, 2022 - 9:24am</span> <div class="field field--name-field-eula-s3uri field--type-string-long field--label-hidden field__item">FaceFX-UE4-plugin-binary.4.27.2.zip</div> <div class="field field--name-field-s3-description field--type-string-long field--label-hidden field__item">Windows/macOS binaries for the FaceFX plugin for UE_4.27.2 built with FaceFX Runtime version 2.1. Released 11/29/2022.</div> Wed, 30 Nov 2022 09:24:38 +0000 jamie 4584 at https://facefx.com Celebrating 20 Years of facial Animation! https://facefx.com/node/4579 <span class="field field--name-title field--type-string field--label-hidden">Celebrating 20 Years of facial Animation!</span> <div class="clearfix text-formatted field field--name-body field--type-text-with-summary field--label-hidden field__item"><p>OC3 Entertainment is pleased to announce its 20th anniversary in business! August of this year marks a considerable milestone in providing the world's most robust toolset for automating 3D facial animation for two decades of games. Our flagship product FaceFX is used in <a href="https://www.mobygames.com/game-group/middleware-facefx/">hundreds of game titles</a> on all major platforms and continues to grow beyond anything we could have imagined. We wanted to take this opportunity to thank all of our loyal customers. They have made this possible, and we promise to continue to provide fantastic support and product advancements for years to come. Keep an eye out for the new version of FaceFX, soon to be released in Q4 of 2022!</p> </div> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span>rcullins</span></span> <span class="field field--name-created field--type-created field--label-hidden">August 1, 2022 - 8:37pm</span> <section class="field field--name-comment-node-story field--type-comment field--label-hidden comment-wrapper"> </section> Mon, 01 Aug 2022 19:37:06 +0000 rcullins 4579 at https://facefx.com https://facefx.com/node/4579#comments OC3 Entertainment Cancels GDC 2020 Participation https://facefx.com/node/4521 <span class="field field--name-title field--type-string field--label-hidden">OC3 Entertainment Cancels GDC 2020 Participation</span> <div class="clearfix text-formatted field field--name-body field--type-text-with-summary field--label-hidden field__item"><p><strong>February 24, 2020 - New York, NY</strong></p> <p>Due to growing concerns over COVID-19, OC3 Entertainment has cancelled plans to attend the Game Developers Conference in San Francisco. For seventeen consecutive years, OC3 Entertainment has exhibited at the Game Developers Conference and valued the unique opportunity to share knowledge and meet face to face with customers, partners, and the wider gaming community. Choosing not to attend was a difficult decision, but OC3 Entertainment looks forward to reuniting with the community at GDC 2021.</p> </div> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span>doug</span></span> <span class="field field--name-created field--type-created field--label-hidden">February 24, 2020 - 4:44pm</span> <section class="field field--name-comment-node-story field--type-comment field--label-hidden comment-wrapper"> </section> Mon, 24 Feb 2020 16:44:08 +0000 doug 4521 at https://facefx.com https://facefx.com/node/4521#comments Force Front X Axis workaround in UE4 https://facefx.com/content/force-front-x-axis-workaround-ue4 <span class="field field--name-title field--type-string field--label-hidden">Force Front X Axis workaround in UE4</span> <div class="clearfix text-formatted field field--name-body field--type-text-with-summary field--label-hidden field__item">The "Force Front X Axis" option in the UE4 FBX Import Options (under Miscellaneous) is problematic for the <a href="https://unreal.facefx.com">FaceFX Runtime plugin in UE4</a>. FaceFX generates animation data from the bone poses in the FBX file, so the FBX data must match the format of the data expected by the game. "Force Front X Axis" can alter the coordinate system of the FBX data causing the animation data FaceFX created to be incorrect. <br /><br /> There is currently no way to mimic the "Force Front X Axis" operation in FaceFX Studio or the FaceFX Runtime. So instead of modifying the data generated in game (which would be inefficient), the workaround here talks about how to create an FBX file that matches what is expected by UE4 when this option is set. <br /><br /> 1) The first step is to import the FBX file that contains your character along with all of your FaceFX bone poses into UE4. This is the FBX file that you would normally drag onto FaceFX Studio, but instead we are dragging it onto UE4. Specify the "Force Front X Axis" option, and also check "Import Animations" and specify "Animated Time" for the Animation Length. <br /> <img src="/sites/default/files/FBXImportSettings.png" /> <br /><br /> 2) Double click on the Animation Sequence that was created to open it in the animation viewer. <br /><br /> 3) Make sure your bone poses imported correctly. Then at the bottom-right, right-click on the animation in the Asset Browser and select "Export to FBX" <br /> <img src="/sites/default/files/ExportFBX.png" /> <br /><br /> 4) Open the FBX file in Max or Maya. You will notice that the texture files are no longer associated with your materials (this information was stored int he UE4 materials and isn't in the FBX file). So you have to add it back in. <br /><br /> 5) Export a new FBX file from Max/Maya with the updated textures. Bring this FBX file into FaceFX and your data is back in sync <br /><br /> Note: re-exporting the FBX file from Max/Maya in step 5 is required even if you don't care about seeing textures in FaceFX Studio. We have recently fixed a bug that prevented FaceFX from opening up the FBX files generated by UE4 directly. You can download a patch that fixes the bug here <a href="http://files.facefx.com.s3.amazonaws.com/FaceFX2017_ExecFxOgreFBX_Patch.zip">here</a> (replace the files in your FaceFX 2017's utils folder) </div> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span>doug</span></span> <span class="field field--name-created field--type-created field--label-hidden">April 25, 2018 - 11:51pm</span> Wed, 25 Apr 2018 22:51:43 +0000 doug 4473 at https://facefx.com See you at GDC! Booth 228 https://facefx.com/content/see-you-gdc-booth-228 <span class="field field--name-title field--type-string field--label-hidden">See you at GDC! Booth 228</span> <div class="clearfix text-formatted field field--name-body field--type-text-with-summary field--label-hidden field__item"><p>We will be right behind Nvidia in South Hall. Swing by when you can, or schedule a meeting.</p> </div> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span>doug</span></span> <span class="field field--name-created field--type-created field--label-hidden">March 16, 2018 - 1:39am</span> Fri, 16 Mar 2018 01:39:35 +0000 doug 4464 at https://facefx.com License Manager won't connect - .NET 4.7.1 https://facefx.com/content/license-manager-wont-connect-net-471 <span class="field field--name-title field--type-string field--label-hidden">License Manager won&#039;t connect - .NET 4.7.1</span> <div class="clearfix text-formatted field field--name-body field--type-text-with-summary field--label-hidden field__item"><p>The License Manager that ships with FaceFX Professional 2017.1 requires .NET 4.7.1 to connect to the license server, but does not install this requirement automatically. </p> <p>An updated installer can be downloaded <a href="http://files.facefx.com.s3.amazonaws.com/SetupFaceFXLicenseManager_2018.exe">here.</a> This version also fixes a crash in the license manager if the Windows setting "System cryptography: use FIPS compliant algorithms for encryption, hashing, and signing" is enabled.</p> <p>If you prefer, you can <a href="https://www.microsoft.com/en-us/download/confirmation.aspx?id=56115"> install .NET manually</a> and make sure that the FIPS setting is disabled (the default value) while using the standard License Manager that ships with FaceFX Studio 2017.1.</p> <p>Updating to the latest License Manager is encouraged, even if you are using an older version of FaceFX Studio Professional.</p> </div> <span class="field field--name-uid field--type-entity-reference field--label-hidden"><span>doug</span></span> <span class="field field--name-created field--type-created field--label-hidden">January 29, 2018 - 7:20pm</span> Mon, 29 Jan 2018 19:20:38 +0000 doug 4458 at https://facefx.com