XSI FaceFX Exporter

  1. File
  2. Reference Pose
  3. Nodes
    1. FxBonePose Use
    2. FxMorphTarget Use
    3. FxCombinerNode Use
  4. Animations
  5. Logging information

The XSI FaceFX exporter has several tabs.


Open, save or create a new facefx file here.  Change the Analysis Actor that is used to generate new animations and generate new takes from the animations panel.

Reference Pose

Lists the bones in the reference pose of the currently loaded actor. You can Import or Export the reference pose to/from the current frame. The bones in the reference pose should must have unique names in the scene.


The Nodes Panel is used to import and export bone poses. You can also export morph taget nodes and combiner nodes.  The list of nodes for the selected type is displayed.

FxBonePose Use

Simply go to the frame you want to export or import and click on the appropriate button. The Batch Import and Batch Export buttons will ask for a text file. See the .FaceFX Exporter page for a description of the expected format.

Bone poses are stored based upon how they differ from the reference pose. For this reason, if you change your reference pose, you have to re-export all of your bone poses.  The log file contains information on how many bones are "pruned" from the reference pose because they are identical to the reference pose transforms.

FxMorphTarget Use

Morph targets can be exported or batch exported.  Batch exporting searches the scene for all available morph targets and creates FxMorphTarget nodes. 

FxCombinerNode Use

Combiner nodes can be exported.  In general, this is only useful if you are using the fxlinknodes command to create a face graph setup directly from the animation package.


The Animations section is the interface for creating, importing, renaming and deleting animations.

Import - Imports the selected animation to the timeline.  See the .FaceFX Exporter page for more information.

Clean - Cleans the timerange of all keys for all bones in the reference pose.  Morph target tracks are also cleared for morph targets with corresponding nodes in the Face Graph.

Delete - Deletes the currently selected animation.

Rename - Renames the currently selected animation.

Generate - Generates a new animation from an audio file. See the Plugin Analysis page for more information.

New Take - Generates a new analysis actor take using the analysis actor specified by the plugin.   See the Plugin Analysis page for more information.

Logging information

The XSI FaceFX plug-in outputs debug information to the standard XSI log and the FaceFX_Log_XSI.txt file.  Check the log file to view details on the number of bones pruned out of each pose and other troubleshooting information.  This file is located in the following folder:

My Documents\FaceFX Plugins\FaceFX 2010


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