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FaceFX 2012 is released!

It's been a big year for facial animation. L.A. Noire brought character realism to the forefront of the industry and raised the bar for video games as a storytelling medium. But Team Bondi's new approach offered no silver bullet for most character animators. The game is built around a new technology that while impressive, is not flexible, scalable, or affordable enough to impact the industry as a whole. Facial animation is regrettably as stubborn of a problem as it ever was.

See you in Vancouver!

OC3 Entertainment will be at Siggraph 2011 in Vancouver. Booth #869. Please swing by and check out the latest developments on FaceFX 2012!

TSJ Online & Develop press

FaceFX picked up some press in the April issue of Develop magazine and the Training & Simulation Journal.

The April issue of Develop focuses on facial animation, and mentions FaceFX on page 26:

Training & Simulation Journal reporter Kristin Quinn covers the importance of facial animation technology in the military simulation space, and how OC3 Entertainment & Darwin Dimensions are addressing the need.

FaceFX at Unite and I/ITSEC

OC3 Entertainment will be attending the following trade-shows.
If you plan on attending either, please contact us to set up a meeting!

  • Unite in Montreal from November 10 - 12
  • I/ITSEC in Orlando from November 29th - December 2nd. Booth 2976

Unity integration

Please note, we have updated the unity integration files and video tutorial as of February 15, 2011

Unity developers rejoice! Getting top quality facial animations into Unity is easier then ever. Take a look at the Unity Demo featuring bones-based FaceFX animations playing inside of the Unity web player.

Also check out the video tutorial.

FaceFX in Mafia II

2K Czech mentions using FaceFX in this article in CGW. Congrats to 2K Czech on a great game with some great characters!

FaceFX makes its debut on the BBC!

FaceFX customers Sumo Digital show off FaceFX in this BBC feature about the making of the Dr. Who adventure game. FaceFX shows up at about 5:35.

Siggraph - Booth 1016

Stop by the OC3 Entertainment booth at Siggraph 2010. We are in booth 1016. Just walk in the entrance on the far right, take an immediate right then walk up the first aisle on the left. We are about halfway down. See you at the show!

We've created a youtube channel with sample output and video tutorials. Check it out here:

FaceFX 2010 is released!

The cutting edge of facial animation technology just got a bit sharper...FaceFX 2010 is released!

Take a look around the website for more information. Specifically, be sure to check out the FaceFX Store, FaceFX 2010 Documentation, and What's new in FaceFX 2010.

Triple-A game developers aren't the only ones with access to the best facial animation technology anymore. FaceFX plugins for $199 and FaceFX Studio for $1,995 are going to get a lot of people talking!

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