XSI FaceFX Exporter
The XSI FaceFX exporter has several tabs.
Open, save or create a new facefx file here. Change the Analysis Actor that is used to generate new animations and generate new takes from the animations panel.
Lists the bones in the reference pose of the currently loaded actor. You can Import or Export the reference pose to/from the current frame. The bones in the reference pose should must have unique names in the scene.
The Nodes Panel is used to import and export bone poses. You can also export morph taget nodes and combiner nodes. The list of nodes for the selected type is displayed.
Simply go to the frame you want to export or import and click on the appropriate button. The Batch Import and Batch Export buttons will ask for a text file. See the .FaceFX Exporter page for a description of the expected format.
Bone poses are stored based upon how they differ from the reference pose. For this reason, if you change your reference pose, you have to re-export all of your bone poses. The log file contains information on how many bones are "pruned" from the reference pose because they are identical to the reference pose transforms.
Morph targets can be exported or batch exported. Batch exporting searches the scene for all available morph targets and creates FxMorphTarget nodes.fxlinknodes command to create a face graph setup directly from the animation package.
The Animations section is the interface for creating, importing, renaming and deleting animations.
Import - Imports the selected animation to the timeline. See the .FaceFX Exporter page for more information.
Clean - Cleans the timerange of all keys for all bones in the reference pose. Morph target tracks are also cleared for morph targets with corresponding nodes in the Face Graph.
Delete - Deletes the currently selected animation.
Rename - Renames the currently selected animation.Generate - Generates a new animation from an audio file. See the Plugin Analysis page for more information.
New Take - Generates a new analysis actor take using the analysis actor specified by the plugin. See the Plugin Analysis page for more information.
My Documents\FaceFX Plugins\FaceFX 2010