The analysis actor is a .FaceFX file that converts Analysis Events into curves (and potentially other events). The analysis actor is responsible for generating all curves other than those defined in the mapping. This includes curves for blinks, eyebrow raises, head movements, eye movements, and body gestures. Advanced users can create their own analysis actors to define custom gesture curves and create new behaviors for their characters.
Using an Existing Analysis Actor
- Select the analysis actor you want to use from the create animation wizard.
- To specify an analysis actor from the command line, use the -aa or -analysisactor flag in the analysis command.
- Next to the animation drop-down, you can click on the analysis actor take button to generate new curves from the analysis actor.
- If you only want to change part of the animation, zoom into the section before creating the take.
- After modifying the phoneme/word times in the phoneme bar, partial analysis takes are not allowed and an entirely new take will be generated
- Doing a partial take may influence parts of the animation outside of the visible time range. Only events from the analysis actor's event template will be changed, but nothing prevents an event from influencing curves far away from the event itself.
- If you change the analysis actor and do anew analysis take, curves from the original analysis actor will not be removed, but they will replaced if they also exist in the new analysis actor.
Creating New Analysis Actors
- Analysis actors are stored in the Analysis Actors folder of the FaceFX installation. Any .facefx files found in this directory are assumed to be analysis actors.
- The Default.facefx file is chosen by default. You can modify the Default.facefx file, but it is a good idea to keep a backup of the original.
- All nodes in the analysis actor with names that do not begin with an underscore ("_") will be baked out and added to the animation. All nodes that begin with an underscore are for computational use only and will not be forwarded onto the animation.
- Notice that all Analysis Events are contained in animation groups that start with an underscore. As a result, these events are not forwarded onto the final animation. In order for an event to be forwarded to the animation, it must have an animation group name that does not begin with an underscore. Any events contained in the analysis actor's take will be copied to the final animation's template if the animation group does not begin with an underscore.
- Specifying <Events Only> as the analysis actor in the create animation wizard will forward all Analysis Events to the animation. This is useful for creating and testing new analysis actors.
- Pitch events are processor intensive to create. If the pitch event group name is contained in the analysis actor, you may notice a slowdown in the length of time it takes to generate curves from the analysis actor.