Sample Content



Evolver

Sample content from www.evolver.com is included with FaceFX Studio.  Evolver has a custom FaceFX export format that is used with our sample content.  This format uses a medium resolution mesh, the game-roll skeleton, and morph targets for the face.  If your Evolver character is output with these settings, getting it to look like the sample characters is easy.  Simply use the bonepose command to transfer bone poses, and a template to transfer everything else.  Full-body bone poses may require some tweaking, especially if they are "self-touch" poses, but in general, characters can be set up with very little custom work done on a per-character basis.

Using Slade.FBX in 3DS Max

This tutorial demonstrates how to use the Slade.fbx sample content in 3DS Max including using the animations from Slade-Maya.facefx. 

  1. Import the Slade.fbx file into 3DS Max.  It's found in the Samples/Src directory of your FaceFX installation folder.
  2. From the FaceFX Max plugin, load up Slade-Maya.facefx found in  the Samples directory of the FaceFX installation.  
  3. If you want to animate Slade in FaceFx Studio, make sure the "Normalize Scale" option is checked for steps 4 and 5.  If you want to import animations or bone poses back into 3D Studio Max, make sure the "Normalize Scale" option is unchecked for steps 4 and 5. 
  4. Go to Frame 0 (not frame 1 which can be the first frame after importing the FBX file), and Export the reference pose. Select all of the bones in the scene.
  5. Click on the Batch Export button and select the Slade-Batch-Export.txt file found in the Samples/Src directory
  6. Save the .FaceFX file.  You now have a .FaceFX file that can be used with FaceFX Studio or for importing animations into 3DS Max, depending on your selection in step 3.  For more information about using scale in Max, see the FaceFX Max plugin.


Using Slade.FBX in XSI

This tutorial demonstrates how to use the Slade.fbx sample content in XSI including using the animations from Slade-Maya.facefx. 

  1. Import the Slade.fbx file into XSI.  It's found in the Samples/Src directory of your FaceFX installation folder.
  2. From the XSI Plugin, load up Slade-Maya.facefx found in  the Samples directory of the FaceFX installation. 
  3. Select all of the bones in the scene.  Go to Frame 0 (not frame 1 which can be the first frame after importing the FBX file), and Export the reference pose.
  4. Click on the Batch Export button and select the Slade-Batch-Export.txt file found in the Samples/Src directory
  5. That's it.  The reference pose and all bone poses have been replaced with targets from the FBX file.  The animations that were originally created with Slade-Maya can now be played on the Slade sample character in XSI. 


Version Number: 
2010