We've created a youtube channel with sample output and video tutorials. Check it out here:
The cutting edge of facial animation technology just got a bit sharper...FaceFX 2010 is released!
Triple-A game developers aren't the only ones with access to the best facial animation technology anymore. FaceFX plugins for $199 and FaceFX Studio for $1,995 are going to get a lot of people talking!
Check out the April 2010 issue of Develop magazine for some excellent coverage of the state of facial animation in games on pages 47-51, 53, 57, 62. FaceFX is frequently mentioned as the leading audio solution.
Please stop by our booth at the show and meet the team! We are in the middle aisle all the way in the back, behind Nintendo.
Oles Shishkovstov, CTO of 4A Games was interviewed by eurogamer. He talks about the technology behind Metro 2033 and mentions using FaceFX.
It's a good read about what is sure to be one of the best games in 2010. Congrats to 4A Games.
FacePro (http://www.facepro.net) has recently revamped their facial animation product offering with rates as low as $5/sec. To streamline the approval process, they've created REV, an online approval tool that uses FaceFX's rendering ability. Customers log into REV to view and comment on the animations that FacePro has worked on.
Definitely worth a look for developers that want to outsource tweaking FaceFX animations.
We've added sample output files in different languages so people can easily see what FaceFX is capable of.
Most of the files are untweaked, meaning there was no artist intervention after generating the animation from audio and text. In fact, there was no artist intervention at all because the 3D characters were generated from www.evolver.com. The entire process of preparing each Evolver character was scripted as a proof-of-concept for a potential server-based FaceFX product.
You might notice that when you hit F1 from FaceFX Studio, or click on the Support->Docs link above that you are no longer taken to a different website. We have migrated the documentation to facefx.com.
This was done for several reasons:
1) We needed to be able to have multiple versions of the documentation for different versions of FaceFX Studio. You will notice that the links to the documentation pages have the version number embedded in them.
2) We wanted users to be able to find all relevant FaceFX information by searching in the search bar on facefx.com.
Rocksteady Studios talks about using FaceFX in Batman: Arkham Asylum in the latest issue of CGW. Check it out here: http://bit.ly/4c6NnC
In a recent article in Barrons, Bobby Kotick, CEO of Activision Blizzard cites the importance of facial animation in the next generation of consoles. He argues that the new hardware will finally let developers achieve the realism required to create an emotional connection with the player.
Check out the article here: