When working in the Face Graph editor, have you ever wished there was a quick and easy way to center your view on just the area you're working with? Spending a lot of time zooming in just right?
(Update! FaceFX is now $899 all the time, so the 50% discount off of the $1995 price mentioned below is old news!)
Not ready for the holidays? Well this should get you in the mood! In honor of Christmas, Festivus, Hanukkah, Kwanzaa, and New Years Eve (alphabetically ordered), for the entire month of December, OC3 Entertainment is offering 50% off FaceFX Studio Professional purchases to all Unity Pro users.
Just send us your Unity Pro license invoice number to info (at) oc3ent.com and put "December Unity Sale" in the subject line and we'll send you instructions on how to proceed.
clientspecfile has been created. Please check the warnings in the console for more information, and edit the default
clientspecfile. You must restart FaceFX Studio before changes to the
clientspecfile will take effect.
FaceFX Studio references audio by a relative path. If you're working by yourself, you probably don't need to edit the clientspec.
Have you ever been previewing your results in FaceFX Studio and find yourself wondering why that one spot just doesn't look correct? Read on to find out how FaceFX Studio can help you figure out what's wrong.
An update to FaceFX 2012 has been released. FaceFX 2012 plugin users can install the latest Tools and Evaluation installer to get access to the new plugins. FaceFX Studio Professional users will be notified of the free update from inside of FaceFX Studio Professional 2012 application.
- Plugins can now save and open XML files
- The full path to the audio file is accessible from the plugin script function: fxgetaudiopath
Have you ever run the automated FaceFX analysis, only to get less than optimal lip sync? Here are a few simple tricks to make sure you’re getting optimal alignment every time.
OC3 Entertainment will be at Siggraph 2011 in Vancouver. Booth #869. Please swing by and check out the latest developments on FaceFX 2012!
FaceFX picked up some press in the April issue of Develop magazine and the Training & Simulation Journal.
The April issue of Develop focuses on facial animation, and mentions FaceFX on page 26:
Training & Simulation Journal reporter Kristin Quinn covers the importance of facial animation technology in the military simulation space, and how OC3 Entertainment & Darwin Dimensions are addressing the need.