We have some great news to announce. The Evolver technology purchased by Autodesk has been re-released as Project Pinocchio. This is great news for FaceFX developers. Project Pinocchio has high quality characters ready to animate, and the price is right: absolutely free.
We need your help!
We are putting the final touches on FaceFX 2013, but before we release, we need feedback on the new FBX workflow.
Just create an FBX file with your bones and morph targets keyed on the correct frames (specify the target names and frame numbers in a batch export text file like the one in the Samples/Src directory), then drag it onto FaceFX Studio 2013.
Need help with rigging, character setup, or FaceFX animation work? NarraSoft has a large staff of professional animators that can help!
Come check out what's new with FaceFX in San Francisco next week at the Game Developers Conference!
When working in the Face Graph editor, have you ever wished there was a quick and easy way to center your view on just the area you're working with? Spending a lot of time zooming in just right?
(Update! FaceFX is now $899 all the time, so the 50% discount off of the $1995 price mentioned below is old news!)
Not ready for the holidays? Well this should get you in the mood! In honor of Christmas, Festivus, Hanukkah, Kwanzaa, and New Years Eve (alphabetically ordered), for the entire month of December, OC3 Entertainment is offering 50% off FaceFX Studio Professional purchases to all Unity Pro users.
Just send us your Unity Pro license invoice number to info (at) oc3ent.com and put "December Unity Sale" in the subject line and we'll send you instructions on how to proceed.
clientspecfile has been created. Please check the warnings in the console for more information, and edit the default
clientspecfile. You must restart FaceFX Studio before changes to the
clientspecfile will take effect.
FaceFX Studio references audio by a relative path. If you're working by yourself, you probably don't need to edit the clientspec.