When working in the Face Graph editor, have you ever wished there was a quick and easy way to center your view on just the area you're working with? Spending a lot of time zooming in just right?
clientspecfile has been created. Please check the warnings in the console for more information, and edit the default
clientspecfile. You must restart FaceFX Studio before changes to the
clientspecfile will take effect.
FaceFX Studio references audio by a relative path. If you're working by yourself, you probably don't need to edit the clientspec.
Have you ever been previewing your results in FaceFX Studio and find yourself wondering why that one spot just doesn't look correct? Read on to find out how FaceFX Studio can help you figure out what's wrong.
Have you ever run the automated FaceFX analysis, only to get less than optimal lip sync? Here are a few simple tricks to make sure you’re getting optimal alignment every time.
For the first time, OC3 Entertainment will be exhibiting FaceFX at SIGGRAPH 2009. We're looking forward to meeting artists, animators, content creators, and producers, and demonstrating how FaceFX is an outstanding solution for facial animation outside of its traditional role in the video game production pipeline. If you're at the show, find us at booth 3706.
More information about our SIGGRAPH presence.
We're very excited to launch our newly-redesigned website. With the new site, we're trying to create a place on the web where FaceFX users can meet and exchange ideas on how to get the most out of FaceFX. This blog will be a place where the FaceFX devs post updates, announcements, and some tips and tricks. We hope you check back often to learn a little more about using FaceFX.
So browse around, check out the video tutorials, post your questions on the forums, and make yourselves at home!